From Design to ImplementationÂ
Level select menu with multiple unlockable tabs.
With this menu, I was responsible for the initial design, mock-up, font choices, level descriptions, spacing, and images.Â
Programming was performed by a separate team member.
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Player selects level with Up/Down
Player switches tabs with Left/Right
Player presses action button to start a level/unlock a tab
Since this game wasn't particularly long, I was able to pack each level into an easily readable and simple to navigate menu. The goal was to provide the player with as much information as possible about each level without overwhelming them.
More to Come Soon
Currently in active development for the Unannounced Project:
A mobile phone-like device known as the MushPhone, which first functions as the player's pause menu, but also allows them to change their costume, view lore entries, change the lock screen, adjust game options, and more.